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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 27 2012,18:44 |
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after several hours of hair pulling. i got the Q-jet mod to run on server. the pain in the ass is i can't configure it. i can for computer play.. but not server. so as i can't write an ini file for it, and the email i sent to the writer turned up nothing. i am going to go ahead and re-do some maps for this mod? anyone want to help? i know Stray, VA, and my self can use ED 2.0... anyone else?
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Straycat
First Time SiN
Group: Super Administrators
Posts: 199
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Posted: Oct. 29 2012,16:31 |
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Sure, lemme know what you want done.
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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 29 2012,18:40 |
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Quote (Straycat @ Oct. 29 2012,18:31) | Sure, lemme know what you want done. |
just grab big ass maps.... delete all weapons except for redeemers, add a wack load of redeemers. rename with (QD) example... DM-(QD)~SiN~HollyWar][.
if you want to make only a redeemer map.. name it DM-(RD)~SiN~HollyWar][.
BTW... DM-(QD)~SiN~HollyWar][. already running on server. i was to tired last night so i only modded one map. i required at least 1 map to test on server. i raised the ceiling, and just coppied redeemers out of KTB redeemer... lol. funny i seen a mistake Ed made when he built KTB redeemer... hollywar doesn't quite line up.
the Qjet mod only replaces the redeemer in maps, mind you you can add the jets as a stand alone if you wish...
i found a parachute!!!.... wait till i start cranking these new types of maps out.
Sorry Raven.. had to kill CTF.
Edited by slatts on Oct. 30 2012,18:14
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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 29 2012,19:46 |
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OHH BTW... you will need to add parachutes as well.... get on MSN. i will send you the file and tell ya how to install it.
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Straycat
First Time SiN
Group: Super Administrators
Posts: 199
Joined: April 2009 |
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Posted: Oct. 30 2012,13:29 |
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I'll be on later tonight, got alot to do this afternoon. I'll use my chriscross2 for a map. Parachutes? wtf, lol...
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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 30 2012,18:10 |
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Quote (Straycat @ Oct. 30 2012,15:29) | I'll be on later tonight, got alot to do this afternoon. I'll use my chriscross2 for a map. Parachutes? wtf, lol... |
Parachutes are working.... used it today. don't have any mirrors in map so don't know what it looks like. the detail said stars and strips... so i assume American Flag. chutes are in the map.. not a mute. prevents you from falling to your death... took a little bit to figure out how to activate it, but i know now...
now only if i can get this map to compile and save. everytime i save it, CRASH! i added pathnodes, took 8 min to map (Wtf) even on my machine 8 core? i think i read in my book years back there is a limit on pathnodes. all i know is when it is done doing the deal there is over 5000 of them. something tells me this is going to be a manual jobby. DOH!
or just run it the way it is... bots don't really go anywhere.
Edited by slatts on Oct. 30 2012,18:12
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Straycat
First Time SiN
Group: Super Administrators
Posts: 199
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Posted: Oct. 31 2012,06:44 |
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The nodes are probably working correctly. remember, each bot has it's own skills... Crank them up, they'll walk.. Fire at them..... lol:p
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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 31 2012,10:00 |
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ya things set low... was being a test pilot... in Editor....
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slatts
Overlord
Group: Super Administrators
Posts: 2509
Joined: June 2003 |
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Posted: Oct. 31 2012,10:01 |
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should have taken pics of the chutes last night...lol
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Straycat
First Time SiN
Group: Super Administrators
Posts: 199
Joined: April 2009 |
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Posted: Nov. 07 2012,17:25 |
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Sorry, been off for awhile. personal issues...
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