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+--Forum: ~SiN~ Train Guide
+---Topic: \\/ilder gmc dm tactics. started by wilder


Posted by: wilder on Aug. 21 2003,02:55

Ok this is more advance tips... only to be read from players who have already mastered teleporting, knows how to practice aiming, and can doubletap on any direction at will.

In GMC DM, you really need these weapons:

* ESR
* Translocator
* Redeemer
* Sniper Rifle
* Shockrifle

And to supplement
* FlakCannon.

So these needs to be accessible by 1 button.  The most important onces should be bind to your easiest to reach and hit button.  For me thats the ESR ant thats bind to the "+" key.  

Next is my translocator.  I need this to move place to place and to survive getting my head shot off my snipers.  Also to get outta jams and get deemers.

After that, is the redeemer.  I need to be able to switch back and forth between ESR, Translocator, and Deemer in no particular order so each needs it's own key.  For me the Deemer is the "enter" key on the numpad.

The sniper and shock rifle are important because they are my backup weapons when I'm no where clsoe to an ESR, or when someone asshole is camping the ESR.  This is pointless if you are no good with any of these weapons, so you need to practice until you are pretty good with these until you can grab a chance to get the ESR without getting killed.  This doesnt mean you cannot use the deemers to help.  These two are just incase you dont even have a deemer and esr you wont be defenseless.

Flakcannon are optional, and will be pretty hard to use as you wont get much time and a chance to.  But if you got a key you can bind this to, do so.  it helps.  You wont actually use this weapons to frag.  The use of this weapon are anti-deemers defense.  A deemer is coming for you, and if you want to shoot it down, the easiest way is equip the flak cannon and use the spread shot to knock it down before it gets to you.  Aim it right and you easily have alteast a 75% chance to hit it with the flaks.

Now thats all for weapons, now please please... dont tell me you do not use the alternate fire.  You need to be able to use primary trigger and alternate trigger at will.  With these weapons and bindings you will need to switch between your weapons and the sniper rifle whenever you get a chance to snipe, or jsut use the telescope.  So the alt fire should be easily accessible.  At any moment from any weapon listed, you need to be able to quickly switch to the sniper rifle, and zoom in with alt trigger then switch back or even to the desired weapon without any mistakes.  So you need to practice your weapon switching, and if you havent bind it, reconsider your bindings then practice it until you can do it at will.

During the game you need to add this to your arsenal.  

* the ability to teleport, switch to sniper rifle and fire, then teleport again... almost without any mistakes, and seemlessly.

* ability to teleport switch to esr, then back to teleport, then back to esr, then deemer, then teleport then esr.

* the same as above but with shockrifle.

Your bindings need to be easy enough that you can in the middle of a dog fight, almost seems instantaneously switch to translocator from your weapon, throw it, then switch back (without teleporting) and fire a few rounds, without your target even noticing you switch and threw the teleporter, then teleport.

When you're this fast, then your bindings are set right for you.  Otherwise your bindings needs to be tweaked so you can.  Everyone's hands is different... therefore you need to take the time to play with it into you find a settings that best fit your hands comfortably.

Remember, you need to be able to do all this, in addition to double-tapping and aiming.  You should first practice each seperately, then try to incorporate it all together.  

One useful move is also to quickly turn around (during a battle) and shoot the teleporter really quick, then turn back with your weapon ready and return fire.  Then teleport whenever required.  Doing all this should take a split second, if you are taking longer than that, you're too slow!

So when you can double tap good.  When you can teleport good.  Now make them work togeter.  Doubletap, switch to teleporter, and doubletap again while switching back to your weapon... while trying to earn a frag, then doubletap, and whenever neceessary teleport.  This is something you'll have to master to go to the next level.  

Also teleporting.  Unless you are teleporting to get somewhere, or to get a deemer, dont just randomnly teleport.  Sure it helps you survive and stay alive, BUT it also takes away your time from earning frags.  So it can hurt your frag scores.  When you teleport you also temporary lose sight of your target.  Which isnt good.  A good teleport is when you re-appear at a location knowing excatly where you are, and where your target is, with them in your screen, and you outta their screen, and your cross-hair locked on.  anything else is a waste.  Master your teleporting direction so you can do this often.  Also know where you're re-appearing.  Make sure you are not going into harms way, like a deemer explosion!

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