Group: Super Administrators
Posts: 2509
Joined: June 2003
Posted: Oct. 10 2005,14:48
i was forced to work all of this holiday weekend. i had hoped to fix that map... i will copy and paste the Esr's in this week sometime. then get it back up.
Group: Super Administrators
Posts: 4152
Joined: June 2003
Posted: Oct. 10 2005,17:15
wooohooo cant wait! but take your time.
as soon as it's practically the same as masterbedroomESR i will see if i remember how to upload maps and put int also on the 1v1 server. And maybe go over to fsw forum and ask them to put it up... but hopefullt we can get a better texture package before doing so.
Group: Super Administrators
Posts: 2509
Joined: June 2003
Posted: Oct. 10 2005,17:57
better package? what do you mean? it is the exact same as the map, texture for texture. the only diff is it is grey scale. no other package will work but that one. and it you make a diff package you have to go through the bull shit of retexturing the map over... might as well start from scratch...;)
Group: Super Administrators
Posts: 4152
Joined: June 2003
Posted: Oct. 10 2005,19:08
sorry about my wording!!! *slap own face*
i mean have the same texture *.utx file for all the maps. this may be tricky at first, as you keep adding textures to the file when you make new maps.
basically at the end of the project when you have like hmm whats a good example number... 8! 8 maps. All 8 maps would use the same textures from the same texture file, so the players only need to download and cache the texture file once.
This is going to be tricky at first i think because how do you get a final file, when the maps arent done? hehehe. We prolly wont get the final file until the very last map, then do we need to recompile all the previous to use the latest texture file???
just some useless thoughts and questions in my head. hehehehe